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Citation

Michael Papathomas, Christian Breiteneder, Simon Gibbs, Vicki de Mey, "Synchronization in Virtual Worlds", , vol., no. , pp. , , 1993

Abstract

Virtual worlds are constructed from a wide range of equipment including various input devices, special purpose audio and graphics hardware, and a variety of output devices. Distributed multi-participant or multimedia virtual worlds further expand the range of possibilities. For easily constructing and experimenting with different virtual world infrastructures we use an approach based on developing and configuring reusable components. A key problem is the synchronization of components: components must be designed to work in different configurations with, possibly, different synchronization requirements. In this paper we discuss support for synchronization in virtual world infrastructures constructed by configuring reusable components.

Bibtex

@article{Papa93a,
Author = "Michael Papathomas, Christian Breiteneder, Simon Gibbs, Vicki de Mey",
Title = "Synchronization in Virtual Worlds",
Journal = "",
Volume = "",
Number = "",
Pages = "",
Key = "olit osg tr93",
Notes = "",
Month = "",
Year = "1993"
}
Additional credits :
© 2004-2006 Bibliography Tool based on Marc Falcone's bachelor project.